Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
24980
?
31510
?
18141
?
36227
?
19509
?
20420
?
45444
?
35355
?
33980
?
13178
Total damage to objectives
10296
12381
2927
2068
484
19706
43497
10982
38393
5838
Total damage to buildings
7362
390
444
2003
484
6186
1091
8188
8802
0
Total damage shielded
0
0
0
0
0
0
0
0
0
3998
Total heals on teammates
0
0
0
0
0
0
0
0
0
0

Abilities usage

in numbers

Dancing Grenade (Q)

84xpressed

Deadly Flourish (W)

47xpressed

Captive Audience (E)

27xpressed

Curtain Call (R)

33xpressed

?

Jhin

Failed to fetch data. Please try again.

Skill path

Most popular ability leveling order
?
P
Whisper
?
Q
Dancing Grenade
1
4
5
7
9
?
W
Deadly Flourish
2
8
10
12
13
?
E
Captive Audience
3
14
15
17
18
?
R
Curtain Call
6
11
16

Summoner spell

Most popular spells
?
?
50.6% WR(45799 Matches)
?
?
49.7% WR(4177 Matches)
Error fetching data

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Jhin
?
Tristana
1.50KDA4.00
0.58%Kill Participation0.46%
21Vision Score16
36,227Damage Dealt33,980
32Max CS Advantage2
44CS in First 10 Minutes32

Minions have varying gold values depending on their type, and the CS gap results in an approximate 230 gold in your favor.

You could use this early advantage to purchase items like:

?
?
2Max Level Lead2
Blue60,826G
Difference+10,175G
Red71,001G
?
13,649G
?
15,224G
?
9,056G
?
12,571G
?
10,326G
1,590G
4,051G
4,869G
2,796G
49G
12,059G
?
19,275G
?
13,925G
?
15,367G
?
10,375G
?